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Saturday, December 25, 2010

My Virtual Girlfriend- Lite and Ipad versions now available.

We managed to finish our lite version of My Virtual Girlfriend and submit a build to the Apple on the 20th.  The only problem was... William had done a "universal" build (which includes both the iphone and the ipad version).  As you may know- we have a "virtual" studio so the hours we generally communicate are off a bit because he is in England, and I am in the United States.  When he notified me that a new build was posted, he mentioned that he did a "universal" app build.  I was a bit concerned for this because our ipad game was not ready.  I suspected he readied all the graphics for it- or he uploaded an unfinished build. 
I told him we needed to remove that build and put up a build for just the iphone.  However, Unfortunately (or fortunately depending on how you look at it), Apple, amazingly approved the binaries.  I was a bit shocked at this because i didn't suspect it would get past their approval because all the raster graphics are made in iphone resolution, typical 320x480 screen size graphics, whereas ipad graphics are 1024 x 768 screen size.  Much of the UI coordinates needed to be re-arranged as well.  But since apple published it- then shortly locked down developers from accessing itunes connect for the next 5 days- there was no way to correct this problem.  The best i could offer was to extend our sale price at $.99 for both iphone and ipad- and then patch the ipad with an update that fixes the known issues.  So, thats where we are at now- we've fixed the issues but need to upload them.  What a crazy week it's been.

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